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How to set up a Minecraft server

No beating around the bush and no hype. This is what I do when I set one up.

9-minute read · Updated September 2026

First things first: your PC or rented?

You can run it on your own computer and pay nothing. It works, and for a one-off evening with two friends it's fine. But it has three catches nobody tells you about until you run into them:

Honest summary: to try things out, your PC. For a world that lasts months with people who don't live with you, rented. And if anyone in your group plays on console, renting is the only option.

Step 1 — Find out how much RAM you need

It's the step almost everyone skips, and then they overpay or fall short. The rule you'll hear everywhere — "1 GB for every 10 players" — is wrong as soon as you install anything.

What really decides it: a 200-mod pack with 5 friends needs more RAM than a vanilla server with 40 people. Mods load into memory whether two people are playing or twenty.

Work out your exact GB here — it takes 20 seconds and also tells you what it costs on each host.

Step 2 — Pick the software (and no, not vanilla)

When you create the server you'll be asked to pick a type. In plain words:

The key difference: plugins (Paper) only you install on the server and nobody else touches anything. Mods (Fabric/Forge) everyone has to install. If your group complains about installing things, Paper and off you go.

Step 3 — Let console and mobile players in (crossplay)

This is the mess that generates the most questions. Minecraft is really two games: Java (PC) and Bedrock (consoles, mobile and Windows 10/11 from the Store). By default they can't see each other.

The fix is two plugins, and it really works:

You drop them in the plugins folder, restart, and console players join on port 19132 (Bedrock's), not the same one as PC players. That detail is what makes people give up thinking it doesn't work.

A realistic warning: crossplay works well but isn't perfect. Some interface bits and very visual plugins look odd on Bedrock. For playing together, it's more than enough.

Step 4 — The settings you do need to change

The server.properties file has fifty lines and only four matter:

Step 5 — Plugins: the four worth having

The temptation is to install thirty on day one. Don't: every plugin is one more thing that can break the server when you update. These four cover 90%:

And one to avoid: any plugin that promises "magic optimisation" and isn't maintained. They usually do more harm than good.

Step 6 — Backups and restarts

This is what separates a server that lasts a year from one that dies in three weeks. Two things, both automatic:

The mistakes I see most

Frequently asked questions

How much RAM does a Minecraft server need for 10 friends?

In vanilla or with a few plugins, 3 GB is plenty. With a big modpack of 100 to 250 mods, the same group of 10 goes up to 8 or 12 GB. Mods weigh more than people.

Can I play from PS5 or Switch on my own server?

Yes, if the server runs Geyser and Floodgate. What you can't do is host the server from the console: it has to be on an always-on PC or at a host.

Is it legal to run a Minecraft server?

Yes, as long as you don't charge for access to the game. Mojang allows servers and even selling ranks and cosmetics, but there are rules: you can't sell gameplay advantages or loot boxes for real money.

How much does a Minecraft server cost per month?

It depends on the GB. A small server for friends costs €3-6 a month. One with a big modpack or a community, €7-15. Above that you're being overcharged unless it's something really big.

And how many GB do you need?

It's the first thing to decide and what sets the price. The calculator tells you in 20 seconds, no sign-up, and shows you what it costs at each host.

Size my server